Of course you then need to get back to the surface in time to shoot the merchants.Īgreed with John. It is almost always there, somewhere between 100 and 400 feet down below it (as in your reported depth ~50 feet below it) the escorts have a very hard time hearing you. ** You can always sneak into the convoy if you submerge under the thermal layer. Which version of vanilla are you running?
RFB is still being supported and updated and I’d go for that one, as it really polishes up the game, eliminating bugs and “odd” features that are in the stock game.
#SILENT HUNTER 3 CAREER GUIDE MOD#
TM may be going bye bye because the mod maker got banned from the site and his stuff is all on Filefront.
#SILENT HUNTER 3 CAREER GUIDE MODS#
The game is “kinder” than real life, because the end of the line represents the position of the ship (yeah, unrealistic, but helpful-at first I thought it was signal strength, but couldn’t figure out why it would get “weaker” the closer I got to a ship ), so again you can mark the ends several minutes apart and get the base course.Įither way, what I do is get the base course, note where the escorts are (on your headphones/speakers their propwash is much higher pitched and faster than for the merchants), get ahead of the convoy, submerge at silent running (not too shallow or you’ll drift up to the surface!) at a point between/to the side of the escorts, wait until they pass, go ahead slow, up scope, try to get some 90 degree shots on the merchants as they pass you. To do that you’ll need to get a visual on at least one ship, keeping him at the extreme limits of your spotting range so that they won’t see you, and marking his position on the nav map after several sightings you should have his heading (tho escorts can loop and swerve around off of their base course).Īn underwater intercept is harder because of the limited speed and battery life of a typical u-boat (the XXI being the notable exception), and if you go above 2/3rds speed and the escorts are near they can and will hear you.** The “black line(s)” is/are the contacts your sonar operator is giving you. You need to set up an intercept course-don’t set a heading to where the target is, but where they will be (i.e. Basically, if you are attempting a convoy attack, and are running on the surface to get in position, while you will spot them before they spot you (depending on visibility conditions of course), eventually if you get close enough they will start shooting at your boat. Alas, if you are interested in downloading any mods*, today is a very bad day to be doing this as the main mod depository for many people there, Filefront, will die tonight at midnight.Īs for your specific question, I’d need some more info. ^^įirst of all, you must go to Subsim (+ its forums), as there are tons of help files/threads and such there. Watch all torpedoes miss, hit and go dud, or hit, explode, and do virtually no damage. Find whoever is shooting me on periscope.
Take that as a cue that I’ve been spotted. Feel ship shaking and hear damage reports come in. In particular, I was hoping to get a crash course on basic naval tactics: my biggest problems have been closing on a hostile fleet after my sonar picks up a contact, and on surviving a fight with more than one ship… every fight seems to go “Find contact, follow black line on combat navigation chart. Given that, I was hoping someone would know of an extremely thorough website or guide aimed towards beginners, or at the very least be willing to offer some tips and advise about the thing. The game came with a fold-out control guide in lieu of a manual, and since the basic tutorials seem pretty insufficient I’ve been having trouble working out a few fundamental aspects of gameplay. I bought a new copy of Silent Hunter IV: Gold Edition and, having very little experience with subsims, have proceeded to have a ball with the thing all afternoon.Īlso, I’ve died a lot.