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Blizzard is counting on that - the community - to help ease new players into the experience.ĭiablo 2 Resurrected isn’t completely unchanged from Diablo 2, though it’s just that the scope of the changes is rigid and limited.
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You don’t need the manual when an answer to “how do I complete this quest” is a Discord message or a Google search away.
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As with World of Warcraft Classic, the wide variety of information available on the internet nowadays, and the advent of services like Discord, makes socializing while playing a very different experience.
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A look at the Cathedral in Diablo 2 Resurrected Image: Blizzard Entertainmentīlizzard wants to preserve Diablo 2 for Resurrected as much as it can, because even if the game is unchanged, the world it will be released into is completely different. And Blizzard’s philosophy was that if a feature doesn’t feel authentic, it gets canned. While a revamped minimap or icons showing you where to go may have made for a more modern Diablo experience, it didn’t feel true to what Diablo 2 was 20 years ago. And it totally changed the vibe of the game.” “We looked into doing something like that,” Gallerani continued, “and you’re like, Well, it doesn’t doesn’t break anything, right? It’s not making my character overpowered or anything like that. Where’s the dot on the map telling me where to go? “And a request we got in the play test - very much from people who have never played but are used to playing more modern games - will be like, I just got a quest. “Most players play with the map up while they play the game,” said Gallerani. Blizzard felt that most deviations, even important quality-of-life features, would be a step too far.
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It is - because it needed to be - the game players remembered. In our 30-minute chat, the pair couldn’t have made the philosophy for Diablo 2 Resurrected more clear. So there’s a toggle switch, a legacy toggle, that when you press the button, you’ll see behind the curtains, and there is Diablo 2 in 2D sprites running right there, and you can play the way that you played 20 years ago.” The entire simulation, the engine for this game, that lifeblood of this game, is right underneath. It’s right there, underneath the surface. “We’re not reverse-engineering it we’re not rebuilding it and trying to make it look and sound like.
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The Andariel boss fight gets an upgrade Image: Blizzard Entertainment And after working on the industry’s “worst-kept secret,” the pair were clear on Diablo 2 Resurrected: This is the Diablo 2 you know, warts and all. Prior to BlizzConline, we spoke to Rod Fergusson, executive producer of the Diablo franchise at Blizzard, and Rob Gallerani, principal designer at Blizzard’s support studio, Vicarious Visions. But no matter the original intention or what makes more sense in the scene, that goes against Blizzard’s philosophy for Resurrected. In Diablo 2 Resurrected, the recently announced remaster of Diablo 2, Blizzard Entertainment could’ve revisited that cinematic and brought the warden back in. In the shipped version, the Dark Wanderer doesn’t seem invited they open their own path. It was the original intent that the warden exist to open the door, but that character never made it into the game. Pre-release marketing materials for Diablo 2 featured a warden character opening the door for the Dark Wanderer. It’s a memorable moment, one that establishes this presence of magic and power for the Dark Wanderer.īut this wasn’t always the case. The doors to the prison swing open on their own, as if magic has forced the hinges to move. The Dark Wanderer visits Marius in the opening cutscene of Diablo 2.